Hey folks! After Volo Airsport I’ve worked on a number of things, among which some personal open source projects. Today I’d like to show you a few of them! Rain World Mod Loader First up, here’s Rain World Mod Loader: It consists of: A patcher that takes the Unity assembly from the game files, and injects the hooks needed to start loading custom code. A small modding framework with which to start writing mods. Each mod is built as a separate assembly, which receives a callback on initialization. From there each mod can start hooking into Rain Word’s existing systems. I had a lot of fun learning about the nuts and bolts of DotNot assemblies, the assembly-like Intermediate Language found within, and getting it to do my bidding. This also introduced me to the wonderful tool called dnSpy, which you can use to decompile and browse any DotNot executable or assembly! Well, as long as the code has not been obfuscated. Ever since using this to explore Rain World’s code, any time I come across a new Unity-based game I’ll open it up in dnSpy. It’s such a great opportunity to learn, as you can see how other programmer did particular things. Burst Renderer Here’s Burst Renderer: It’s a CPU-based ray tracer based on Peter Shirley’s Raytracing in one Weekend book series, which I can strongly recommend if you’re looking to try your hand at some graphics programming. Specifically, this was one of my first non-trivial projects for which I […]
It’s time for a new blog! There’s lots of writing on programming and design I want to share, and I need a place to put it all. Expect posts on: Rust Unity Real-time simulation Graphics Machine Learning & AI Sound & Music While I’m setting things up, here’s a random snipped of C# for you to look at.